Information rules

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Shapiro, C. and Varian, H. R. (1999) Information rules. Boston: Harvard Business School Press.

Goal: establish economic principles at play in information economies. Should be visible in telecomm since 19th c.

Contents

Chapter 1

"Technology changes. Economic laws do not." (2)

Information

  • Anything that can be digitized (3)

Cost of producing information

  • High fixed costs: Costly to produce
  • Low marginal costs: Cheap to reproduce (3)
  • Pricing must be done according to consumer value
  • Natural connection to differential pricing
    • because info has diff value to diff consumers (3)
    • Delay
    • Versioning (4)

Managing intellectual property

  • Maximize value, not protection (5)

Information as an 'experience good'

  • Experience good must be experienced to be valued (5)
  • Can be hard to convince people to pay for something upfront
    • e.g. a new product from a new company
  • Overcome with branding, reputation (5)

The economics of attention

  • Herbert Simon, "a wealth of information creates a poverty of attention" (6)
  • Challenge is to attract and hold the attention of consumers
  • They value filtering, sorting, curating, recommending very highly
  • Attention is also re-sold in the form of advertising that accompanies information

Technology, infrastructure

"Content providers cannot operate without infrastructure suppliers, and vice versa." (9)

Systems competition

  • Firms must focus on collaborators along with competitors (10)
    • e.g. Microsoft/Intel: "commoditize complementary products without eroding the value of its own core strengths" (10)
    • (They suggest that Wintel was the better choice "in the long run" because Apple became too expensive and lost competitive advantage (11))

Lock-in and switching costs

  • Classic example: music consumers own a ton of LPs, how do you convince them to switch to a new format?
    • New format (CDs) offer significant advantage at manageable cost (11)
  • Costs include: transferring data to a new format, purchasing new hardware, and training humans

Positive feedback, network externalities, and standards

  • When the value to one user depends on the number of other users (13)
  • Tend to follow long lead times followed by explosive growth (13)
    • Due to positive feedback
    • e.g. Fax machine more or less invented in 1843 but niche til 1980s
  • These "networks" need not be tangible and may be virtual
    • e.g. the "network" of mac users
    • Creates conditions for significant demand side economy
  • New standards require strategic timing, compatibility choices
    • Openness
    • Licensing
    • "Standards battles", Betamax/VHS, 56k modems

Policy

  • Antitrust (17)
    • Mergers, acquisitions
    • Cooperative standard setting
    • Monopolization

How we differ

This book is...

  • Not about trends
  • Not about vocabulary
  • Nor analogies

"Seek models" (18)

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