Information rules
From Driscollwiki
Shapiro, C. and Varian, H. R. (1999) Information rules. Boston: Harvard Business School Press.
Goal: establish economic principles at play in information economies. Should be visible in telecomm since 19th c.
Chapter 1
"Technology changes. Economic laws do not." (2)
Information
- Anything that can be digitized (3)
Cost of producing information
- High fixed costs: Costly to produce
- Low marginal costs: Cheap to reproduce (3)
- Pricing must be done according to consumer value
- Natural connection to differential pricing
- because info has diff value to diff consumers (3)
- Delay
- Versioning (4)
Managing intellectual property
- Maximize value, not protection (5)
Information as an 'experience good'
- Experience good must be experienced to be valued (5)
- Can be hard to convince people to pay for something upfront
- e.g. a new product from a new company
- Overcome with branding, reputation (5)
The economics of attention
- Herbert Simon, "a wealth of information creates a poverty of attention" (6)
- Challenge is to attract and hold the attention of consumers
- They value filtering, sorting, curating, recommending very highly
- Attention is also re-sold in the form of advertising that accompanies information
Technology, infrastructure
"Content providers cannot operate without infrastructure suppliers, and vice versa." (9)
Systems competition
- Firms must focus on collaborators along with competitors (10)
- e.g. Microsoft/Intel: "commoditize complementary products without eroding the value of its own core strengths" (10)
- (They suggest that Wintel was the better choice "in the long run" because Apple became too expensive and lost competitive advantage (11))
Lock-in and switching costs
- Classic example: music consumers own a ton of LPs, how do you convince them to switch to a new format?
- New format (CDs) offer significant advantage at manageable cost (11)
- Costs include: transferring data to a new format, purchasing new hardware, and training humans
Positive feedback, network externalities, and standards
- When the value to one user depends on the number of other users (13)
- Tend to follow long lead times followed by explosive growth (13)
- Due to positive feedback
- e.g. Fax machine more or less invented in 1843 but niche til 1980s
- These "networks" need not be tangible and may be virtual
- e.g. the "network" of mac users
- Creates conditions for significant demand side economy
- New standards require strategic timing, compatibility choices
- Openness
- Licensing
- "Standards battles", Betamax/VHS, 56k modems
Policy
- Antitrust (17)
- Mergers, acquisitions
- Cooperative standard setting
- Monopolization
How we differ
This book is...
- Not about trends
- Not about vocabulary
- Nor analogies
"Seek models" (18)